Mission rules

  1. Each pilot has a chance for stealing a air frame.
    1. Once in the mission all communication will be shut off to the pilot. Only the sever admin and the pilot ma be on the sever during this mission. It is %100 up to the pilot to get his newly acquired KA-50 to the home FARP.
    2. The Mission for stealing a KA-50 can be flown 1 time ever 2 months or 60 days witch ever comes first.
    3. The mission can not be flown if a pilot has 4 or more air frames in his/her invintory.
    4. The mission may be altered before a flight for pilots that have already flown the mission once before
  2. Advanced air fram theft. Same rules as above with the exception of rule 3. This mission allows for the theft of 4 air frame's of the same type if the mercenarie already has a total of 4 air frame's of any type. The advanced mission is harder to compleat and has tighter restrictions on time and fuel.
  3. Weapon theft
    1. Missions that involve weapon theft will not have pay involved for a successful mission. Only hired pilots will be paid if that was the agreement with the M.C.
    2. A max of 5 trucks and 1 support vehicle will be allowed per mission commander in the mission. Hired pilots do not count towards extra vehicles.
    3. A total max of 3 mission commanders and 7 support pilots will be allowed in the mission.
    4. Each truck will cost $10,000, Each APC $20,000, Each medium armor $35,000 and each Heavy armor will cost $60,000.
    5. Each truck will have 6 slots to carry stolen weapons. APC’s will have 2 slots.
    6. Weapons stolen will be decided by having each weapon type numbered. A dice will then be rolled to determine what weapon will be put into the currant slot being rolled for. This will be dun till all slots are full. Only on request will a weapons list be given to the M.C. other wise the weapons will just be put into the warehouse of the M.C. This will be dun after the mission is over and the remaining trucks are counted and can be confermend by a screan shot.
  4. Only Pilots with enough equipment or money can hustle official missions. (mission commander) requirments to be a M.C. 1 air frame, 700lb of fuel, 1 mission's gun load or 2 hard points of the same weapon type.
  5. The Mission commander is responsible for

    1. After action reports
    2. Negotiation for pilots/wingmen pay
    3. Mission planning
    4. Weapons loadout
    5. Fuel load
    6. filing the AAR with CAT_101

    2.  When a pilot/wingman is hired to fly a mission for the Mission commander they are working for the flight leader. It is not mandatory for the pilot to fallow orders but it is recommended.

    3.  AAR (After Action Reports) are to be filed after each official mission. (A mission commander form is on the downloads page)

    1. The FL will have 48 hours to file the AAR. After witch time the mission will be deemed a failure
    2. Pilots/wingmen will receive the money negotiated for regardless of mission commander death in mission
    3. AAR will include this information
      1. Mission commander
      2. Wingmen
      3. Mission name and contract amount
      4. A screen shot of the multyplayer score window.
      5. Mission time Dustoff/Landing
      6. Each pilots time (to death as well)
      7. Weapons and fuel remaining
      8. Air frames lost and type
      9. Success/failure of mission
  1. All official mission will be flown on a qualified host sever.
    1. Sever host must agree to watch the mission to confirm the AAR
    2. Not interfere with the mission after start.
    3. Know how to change weapon loadouts in the ME pre mission per the FL request.
    4. Sever must be stable with at least 4 players and confirmed buy the 4 pilots.
    5. The host may be on the same TS channel but will be muted during the flight.
  1. Official missions may be flown buy a single FL or a single player hired buy the FL.
  2. If the FL is KIA during a mission he will not be paid for the contract. If the remaining pilots compleat the mission successfuly. The money from the contract will be split by the remaining surviving pilots. The surviving pilots will also be paid the promised pay check by the FL for flying the mission.
  3. Pilot rescue's... A plot that ejects and survives landing on the ground, or saves the air frame by landing and surviving. Can be picked uo by a frendly helo during the same mission (only). The rescuing pilot must land near the downed pilot. The downed pilot must walt to the rescue helo and take a screan shot of himself by the good helo. The pilot doing the rescuing must then fly back to base to drop off the downed pilot. at this point the downd pilot must no longer talk to the pilots still in mission. It is ok for the downed pilo to be picked up latter in the mission (if he can be found). A rescued pilot will recive his mission pay. Pilots left behind will be marked as MIA and will not recive mission pay from the FL.
  4. SAR
    A SAR pilot can be on stand buy to rescue a downed pilot that survived a crash or ejection. A SAR rescue will cost the downed pilot $25,000 to be paid to the SAR pilot. The SAR helo will not have any weapons of any kind on it gust fuel. The same rules apply for pilot rescue.
  5. After the AAR is filed
    1. All data will be posted to the MC’s data file.
    2. Wingmen surviving the mission will be paid regardless of mission success/failure
    3. On a successful mission money will be disturbed as agreed to prior to the mission.
    4. The person responsible for receiving the AAR will post the data within one weak of receiving the AAR.
  6. In official mission rules.
    1. Once the mission has started it can not be started over.
      1. In the event of a host crash the mission can be restarted if the FL chooses to.
      2. If the hired pilots can not continue the mission due to time of real life events after a host crash the mission can be rescheduled. With the same pilots and loadouts.
      3. In the case that the mission was a success and the sever crashes while pilots are in flight to home FARP. The FL can protest that the mission was a success and won’t have to fly it again.
      1. If it is agreed that the mission was a success buy both the Host and FL. On the AAR the host must sine off on 5-9.
      2. All kills will be lost in this event. As there is no SS of the post mission report to confirm.
      3. If there are earlier SS of the kills in the mission prior to the Host crash the kills will count.
    1. Any member of the DCS-Mercenaries may join and watch the official missions.
      1. Any member that has not flown the official mission will loose any right to earning money if chosen to fly it.
      2. All members not flying will not be on the same TS channel as the pilots flying the mission

     

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